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Jean-Yves Michalik

Jean-Yves Michalik (FR)
Without title. Generative Interactive Works in Progress.
Pencils, ink, painting, sculpting, photo, scans, blender, Photoshop, Flash ActionScript2.

grandlapin.fr

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Jean-Yves Michalik

Jean-Yves Michalik (FR)
Without title. Generative Interactive Works in Progress.
Pencils, ink, painting, sculpting, photo, scans, blender, Photoshop, Flash ActionScript2.

grandlapin.fr

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Jean-Yves Michalik

Jean-Yves Michalik (FR)
Without title. Generative Interactive Works in Progress.
Pencils, ink, painting, sculpting, photo, scans, blender, Photoshop, Flash ActionScript2.

grandlapin.fr

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Jean-Yves Michalik

Jean-Yves Michalik (FR)
Without title. Generative Interactive Works in Progress.
Pencils, ink, painting, sculpting, photo, scans, blender, Photoshop, Flash ActionScript2.

grandlapin.fr

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Samuel Finch

Samuel Finch (GB)
‘Mental Elements’, Digital illustration/collage, 60cmx60cm

@ndysaf

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Samuel Finch

Samuel Finch (GB)
‘Meeting of the Third land Fourth’, Digital illustration/collage, 68cmx80cm

@ndysaf

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Samuel Finch

Samuel Finch (GB)
‘A place Where People Live’, Digital illustration/collage, 102cmx75cm 

@ndysaf

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Uwe Heine Debrodt

Uwe Heine Debrodt (Mexico)
organico 01; gif 384 x 460 pixels.
This series of organic gifs are made from my work in ceramic sculpture and later I use Cinema4D + Plugins, After effects and sony Vegas.

uweheinedebrodt.com/
@uwe_heine_debrodt/

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Uwe Heine Debrodt

Uwe Heine Debrodt (Mexico)
organico 03; gif 389 x 463 pixels.
This series of organic gifs are made from my work in ceramic sculpture and later I use Cinema4D + Plugins, After effects and sony Vegas.

uweheinedebrodt.com/
@uwe_heine_debrodt/

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Uwe Heine Debrodt

Uwe Heine Debrodt (Mexico)
organico 07; gif 387 x 461 pixels.
This series of organic gifs are made from my work in ceramic sculpture and later I use Cinema4D + Plugins, After effects and sony Vegas.

uweheinedebrodt.com/
@uwe_heine_debrodt/

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Uwe Heine Debrodt

Uwe Heine Debrodt (Mexico)
organico 13; gif 387 x 555 pixels.
This series of organic gifs are made from my work in ceramic sculpture and later I use Cinema4D + Plugins, After effects and sony Vegas.

uweheinedebrodt.com/
@uwe_heine_debrodt/

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CRUDOSTUDIO

CRUDOSTUDIO (GB)
PATCHES [Series n. 6: DENSITY GRADIENT]; .pgn version @ 3544 × 2363 px ~ 20 30 cm, RGB, 300 dpi., Digital. 2020

crudo.studio
@_crudostudio

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CRUDOSTUDIO

CRUDOSTUDIO (GB)
PATCHES [Series n. 6: DENSITY GRADIENT]; .pgn version @ 3544 × 2363 px ~ 20 30 cm, RGB, 300 dpi., Digital. 2020

crudo.studio
@_crudostudio

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CRUDOSTUDIO

CRUDOSTUDIO (GB)
PATCHES [Series n. 6: DENSITY GRADIENT]; .pgn version @ 3544 × 2363 px ~ 20 30 cm, RGB, 300 dpi., Digital. 2020

crudo.studio
@_crudostudio

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Aleksandra Pieńkosz

Aleksandra Pieńkosz, (Poland)
art_I_choke.png, digital collage, photography, glitch art

I create my works first as a collage from my own photography and/or found digital objects, then I glitch it (usually in Processing using scripts written by Tomasz Sulej). When creating a collage, I’m thinking about the expected result in glitch, and here I wanted to achieve an abstract form on a solid background on a road of experimental disfiguration. In this series I was inspired by an urge to work with particular colors and by digital elements found online and in the digital interfaces surrounding me.

alepienkosz.pl/ 
@ale.png 

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